Rancang Bangun Aplikasi Augmented Reality Card Traspostasi Berbasis Android
Abstract
Selama ini pengenalan trasportasi masih melalui metode konvensional dengan menggunakan media buku, majalah atau internet. Hal ini dirasakan masih kurang maksimal, karena visualisasinya masih berupa gambar 2 Dimensi dan juga jika dilihat secara langsung munkin akan terdapat beberapa batasan karena alat transportasi tersebut berada di area terbatas. Penelitian memiliki tujuan untuk mengembangkan aplikasi augmented reality berbasis android yang digunakan sebagai media pengenalan alat trasportasi yang dapat menpilkan objek dalam bentuk 3 dimensi dan beseta informasi alat transportasi tersebut. Metode deteksi yang digunakan pada aplikasi ini adalah marker-based tracking. Untuk mengoprasikan aplikasi ini pengguna memiliki marker card yang berfungsi sebagai deteksi. Pengujian aplikasi di perangkat android dilakukan dengan blackbox testing untuk mengetahui kebutuhan dan spesifikasi software. Hasil temuan menunjukan teknologi AR pada AR card trasportasi dapat rancang menjadi lebih interaktif.Abstract: So far, the introduction of transportation is still through conventional methods using books, magazines or the internet. It is felt that this is still not optimal, because the visualization is still in the form of a 2-dimensional image and also when viewed directly there will be some limitations because the means of transportation are in a limited area. The aim of this research is to develop an android-based augmented reality application that is used as a medium for introducing transportation tools that can display objects in 3-dimensional form and along with information on this transportation equipment at PAUD Pratama Widya Pasraman Surya Dhyana Kresna. The detection method used in this application is marker-based tracking. To operate this application the user has a marker card that functions as a detection. Testing applications on android devices is done by blackbox testing to find out software requirements and specifications. The findings show that AR technology on AR card transportation can be designed to be more interactive.
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[8] A. Kamiana, M. W. A. Kesiman, and G. A. Pradnyana, “Pengembangan Augmented Reality Book Sebagai Media Pembelajaran Virus Berbasis Android,†Kumpul. Artik. Mhs. Pendidik. Tek. Inform., vol. 8, no. 2, p. 165, 2019, doi: 10.23887/karmapati.v8i2.18351.
[9] B. G. Nirwanto, M. Murtono, and I. Fathurrohman, “Media Puzzle Berbantu Augmented Reality pada Muatan Pelajaran IPA Tema Ekosistem,†J. Edutech Undiksha, vol. 9, no. 2, p. 275, 2021, doi: 10.23887/jeu.v9i2.38503.
[10] A. Cockburn and J. Highsmith, “Agile software development: The people factor,†Computer (Long. Beach. Calif)., vol. 34, no. 11, pp. 131–133, 2001, doi: 10.1109/2.963450.
[11] R. S. Pressman, Software Engineering A PRACTITIONER’S APPROACH, 7th ed. 2010.
[12] M. Yosef, Pemrograman Android Black Box. Jakarta: Jasakom.
[13] I. P. H. Antara, I. G. M. Darmawiguna, and I. M. G. Sunarya, “Pengembangan Aplikasi Markerless Augmented Reality Pengenalan Keris Dan Proses Pembuatan Keris,†Univ. Pendidik. Ganesha Singaraja, vol. 4, no. 5, pp. 1–8, 2015.
[14] M. R. Tanjung and D. Irfan, “Rancang Bangun Aplikasi Android Pengenalan dan Perakitan Perangkat Personal Komputer Berbasis Augmented Reality,†vol. 6, pp. 2724–2735, 2022.
[15] A. Wahyudi, R. Ferdiana, and R. Hartanto, “Pengujian dan Evaluasi Buku Interaktif Augmented Reality ARca 3D,†Semin. Nas. Teknol. Inf. dan Multimed., vol. 2, no. February, pp. 2.07-53-2.07-58, 2014.
[16] S. D. Riskiono, T. Susanto, and K. Kristianto, “Rancangan Media Pembelajaran Hewan Purbakala Menggunakan Augmented Reality,†CESS (Journal Comput. Eng. Syst. Sci., vol. 5, no. 2, p. 199, 2020, doi: 10.24114/cess.v5i2.18053.
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[18] M. Iqbal and D. Arifianto, “Analisa Augmented Reality Dalam Aplikasi Pengenalan Monumen Menggunakan Unity-3D,†J. Chem. Inf. Model., vol. 53, no. 9, pp. 1689–1699, 2019.
Published
2022-12-14
How to Cite
PUTRA, I Putu Andika Subagya.
Rancang Bangun Aplikasi Augmented Reality Card Traspostasi Berbasis Android.
INFORMATION SYSTEM FOR EDUCATORS AND PROFESSIONALS : Journal of Information System, [S.l.], v. 7, n. 1, p. 31-40, dec. 2022.
ISSN 2548-3587.
Available at: <https://460290.0x60nl4us.asia/index.php/ISBI/article/view/1906>. Date accessed: 28 nov. 2024.
doi: https://doi.org/10.51211/isbi.v7i1.1906.
Section
Articles